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[OFFICIAL]: Economy & Trade.

on Mon Jul 23, 2018 6:42 pm


P O I N T S




Food:

Food Points are vital to the survival of your House. If your Food Bank runs down to 0, your entire House starves to death.
2 Food Points are deducted from each House every OOC month. To keep your Food Bank topped up, organise trades with other Houses, or plea your liege lord for some support.
Food Points organically generate differently for each House - for example, a House in the Reach will generate Food Points quicker than a House in the North, because their lands are more fertile.
Houses within the Riverlands, Crownlands and the Reach can construct farms (see Market) that'll even increase their Food Point generator.

Wealth:

Wealth Points are vital for purchasing any other points from other Houses, or certain things from the Market.
Wealth Points do generate a small bit from your House's basic lands and civilisation, but never at an increasing rate.
That is unless of course, you decide to trade some of your natural resources for Wealth from other Houses.
For example, House Forrester has 5 Lumber in their Bank - they offer to trade 2 Lumber for 1 Wealth from House Lannister, and are successful in doing so.
If you are a House situated within the Westerlands, it is possible to gamble upon discovering a Mine, which will generate Wealth to some extent (see Market).

Lumber:

Lumber Points are organically generated by Forests. Regions such as the North, the Riverlands and the Stormlands have better Lumber generation than other regions.
Lumber is required to build certain things in the Market. Trading Lumber to regions that suffer from a lack of it, such as Dorne, could bring in a bit of Wealth.

Stone:

Stone Points are organically generated by Mountains. Regions such as the Stormlands, the North and Dorne have better Stone generation than other regions.
Stone is required to build certain things in the Market. Trading Stone to regions that suffer from a lack of it, such as the Reach, the Riverlands and the Crownlands, could bring in a bit of Wealth.




M A R K E T




Farms: 2 Wealth, 1 Lumber, 1 Food.
Constructing a new farm on your land generates 1 Food Point for your House every OOC week.
Note: Restricted to the Riverlands, Crownlands and the Reach.

Villages: 1 Wealth, 1 Stone, 1 Lumber.
Constructing a new village on your land (to collect tax from) generates 1 Wealth Point for your House every OOC week.

Training Camps: 1 Wealth, 1 Stone, 1 Lumber, 1 Food.
Constructing a new Military Training Camp to train fresh soldiers on your land instantly generates 1,000 extra soldiers for your House.
Note: This can only be done twice every OOC week.

Sellswords: 1 Wealth, 1 Food.
Hire a mercenary group of 1,000 sellsword warriors to add to your army.
Note: These will only last for 1 battle.

Mines: 2 Wealth, 1 Stone, 1 Lumber.
Dig a mine and discover an abundance of gold. d20 Dice Roll: 1 - 17 = failure, 18 - 20 = success. If successful, the mine will generate 1 Wealth Point for your House every OOC week.
Note: Restricted to the Westerlands.

Premium Armour: 1 Wealth.
Commission the finest quality armour to be made for you. This will permanently grant you a Stat Enhancement.

Premium Sword: 1 Wealth.
Commission the finest quality sword to be made for you. This will permanently grant you a Stat Enhancement.


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